EDITOR CONTROLS

F: Flip Object

R: Rotate Object

CTRL + Z: Undo Place

F5: Save Level

F6: Load Level

X: Hide Editor

F2: Name/Rename Level

L: Zoom In/Out

Left Mouse Button: Place Object

Right Mouse Button: Erase Object

Enter: Start/Stop Playing

W: Move Up

A: Move Left

S: Move Down

D: Move Right

SHIFT: Move Quicker

CTRL + W: Snap to top

CTRL + A: Snap to left

CTRL + S: Snap to bottom

CTRL + D: Snap to right

(SETTINGS) SCROLL: Scroll menus

BLOCKS

Ground: A solid block used to create barriers, platforms, ceilings, etc.

Brick Block: A solid block that can be hit from beneath, but will break if the player is in any of their BIG states. Can contain items.

? Block (Item Box): A solid block that can be hit from beneath and can provide any items allowed such as Coins, or Mushrooms.

Hidden ? Block (Hidden Item Box): Same as the ? Block but it is invisible unless collided with. If hit from beneath, it will stay visible.

Pipe Entrance: Double click a placed pipe to open the menu. There are 'Value' and 'Type' options. If you give it a value with the same value as another pipe, it will become enterable. If the type is 'Enter', it can be entered/exited. If it is 'Exit', It can only be exited from.

Pipe Base: Base for the Pipe Entrance.

Spikes: Block that damages the player.

ITEMS

Coin: If 100 are collected, the player is granted a 1-UP.

Mushroom: If the player is Small Mario*, then they will grow to Super Mario*. This allows for an extra vulnerability hit + you can break bricks from below.

Red Coin: Similar to the Coin, but they work on a timer. You have to collect 5 of them before the timer runs out. If you don't, the red coins will dissapear. If you do, you will be granted a power-up better than your current one. Ex. You are small, you will get a mushroom.

Red Ring: Activates the Red Coin Timer and spawns the Red Coins.

Yoshi: A rideable dinosaur. If mounted, you can press the run button to launch Yoshi's tongue forward. Yoshi can also grant an additional jump incase you miscalculate a jump.

ENEMIES

Goomba: An enemy that walks back and forth. Will fall off ledges. Defeated by getting stomped on.

Unstompabble Goomba: An enemy that walks back and forth. Will not fall off ledges. Defeated by projectiles.

Koopa: An enemy that walks back and forth. Will fall off ledges. Turns into a shell if stomped on. Then, the shell can be kicked. The shell can kill enemies and break brick blocks.

Red Koopa: An enemy that walks back and forth. Will not fall off ledges. Turns into a shell if stomped on. Then, the shell can be kicked. The shell can kill enemies and break brick blocks.

Red Koopa: An enemy that walks back and forth. Will not fall off ledges. Turns into a shell if stomped on. Then, the shell can be kicked. The shell can kill enemies and break brick blocks.

Bullet Bill Launcher: Launches Bullet Bills in the player's horizontal direction.

Bullet Bill: Moves in a straight line in the air. Defeated by getting stomped on.

GIZMOS

Player Start: Indicates where the player will start. Only one can be placed per level.

Character Switch: Switches characters. Does not include physics.

Sawblade: Gizmo that damages the player.

P-Switch: Activates a short timer that turns bricks into coins, and vice-versa.

Light Switch: Will turn on/off Ghost Blocks. If a spotlight is present in a dark room, it will either increase or decrease the spotlight size.

Mud: Will slow down the player and make it harder to jump.

Lava: Kills the player.

Ghost Block: A solid block if the Light Switch is Off. If the Light Switch is On, it becomes un-collidable.